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New PDF release: Cocos2d-X by Example Beginner's Guide

By Roger Engelbert

Make enjoyable video games for any platform utilizing C++, mixed with some of the most well known open resource frameworks on the earth

Overview

• learn how to construct multi-device video games in uncomplicated, effortless steps, letting the framework do the entire heavy lifting;
• Spice issues up on your video games with effortless to use animations, particle results, and physics simulation;
• fast enforce and try your individual gameplay rules, with an eye fixed for optimization and portability;
• get pleasure from development the video games up to you are going to take pleasure in enjoying them.

In Detail

Cocos2d-x is the C++ port of arguably the preferred open resource second framework on the planet. Its predecessor used to be constrained to the Apple relations yet with Cocos2d-x you could take your purposes to all significant app shops, with minimal additional paintings. supply your video games a bigger audience with nearly no additional hassle.

Cocos2d-X by means of instance Beginner's Guide helps you to construct your personal go platform video games utilizing the entire merits of a time confirmed framework, plus the beauty and straightforwardness of C++.

Each of the six video games built during this e-book will take you extra at the highway to changing into knowledgeable video game developer with out fuss and many fun.

Follow six tutorials for 6 very diverse video games that leverage the benefit of Cocos2D-X and its speedy implementation, relocating from basic principles to extra complicated subject matters in online game development.

In easy-to-follow steps, the ebook teaches you ways to take complete benefit of the framework by means of including animations and lighting tricks, imposing a physics engine, and optimizing your games.

Prepare your venture for a number of systems and tips on how to take your video game innovations to completion.

Cocos2d-X through instance Beginner's Guide will current to you, in six diversified video games, the subjects essential to construct essentially the most well known and enjoyable kinds of video games today.

What you'll research from this book

• Make your video games glance cooler with particle effects;
• Create position holder sprites to speedy attempt your online game ideas;
• Load exterior info into your games;
• construct video game menus and tutorials;
• enforce game-wide occasions with notifications;
• Create a touch online game with a textured terrain;
• construct a Box2D puzzle online game with a number of levels;
• Create a hybrid iOS and Android project.

Approach

Get to grips with Cocos2D-X utilizing step by step examples. Roger Engelbert may have you smiling all through and studying useful details at each turn.

Who this publication is written for

If you've got marvelous principles for fantastic video games and need to carry them to lifestyles, then this ebook is what you would like. paintings via easy-to-follow examples and examine precisely what you must recognize to make your video games a reality.

No programming event precious!

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Additional resources for Cocos2d-X by Example Beginner's Guide

Sample text

The player also stops moving, so its vector is set to 0. Notice that we don't need the location of the touch anymore, so in ccTouchesEnded you may skip that bit of logic. What just happened? When you implement logic for multi-touch this is pretty much what you will have to do: store the individual touches inside either an array or individual sprites, so you can keep tracking these touches. The other option is to make your nodes implement a protocol called CCTargetedTouchDelegate. But this may result in the implementation of up to eight methods.

Png")) { player->autorelease(); return player; } CC_SAFE_DELETE(player); return NULL; } For instantiation, you call the static create method. It will create a new Player object as an empty husk version of Player. No major initialization should happen inside the constructor, just in case you may have to delete the object due to some failure in the instantiation process. Cocos2d-x has a series of macros for object deletion and release, like the CC_SAFE_DELETE used previously. You then initialize the super through one of its available methods.

You also learned enough of the structure of a basic Cocos2d-x application to get started on building your first game. Keep the Test classes by your side as you go over the examples in this book and you will be a Cocos2d-x pro in no time. But first, let's go over a few things regarding the framework and its native language. [ 15 ] 2 You plus C++ plus Cocos2d-x This chapter will be aimed at two types of developers: the original Cocos2d developer who is scared of C++ but won't admit it to his friends; and the C++ coder who never even heard of Cocos2d and finds Objective-C funny looking.

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Cocos2d-X by Example Beginner's Guide by Roger Engelbert


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